Sith Sorcerer Talents

Sith sorcerers have many different talents they can choose from for DPS. I will be listing all of the talents available and discribe what each of these skills do.

Sorcerer Corruption Talents

Dark Mending Dark Mending Reduces the activation time of Dark Infusion by [0.25 / 0.5] seconds.
Haunting Presence Haunting Presence Increases total Presence by [3% / 6%] and all healing done by [1% / 2%].
Seeping Darkness Seeping Darkness Increases the Force critical chance by [1% / 2% / 3%].
Empty Body Empty Body Increases all healing received by [4% / 8%].
Lucidity Lucidity Reduces the pushback suffered while activating healing abilities by [25% / 50% / 75%] and lowers the threat generated by healing abilities by [5% / 10% / 15%].
Force Suffusion Force Suffusion Increases the damage and healing of area effect abilities by [5% / 10%].
Dark Resilience Dark Resilience Reduces the health spent by Consumption by [1% / 2%].
Resurgence Resurgence Immediately heals a target for 97 - 153, plus an additional 134 over 9 seconds.
Efficacious Currents Efficacious Currents Reduces the Force cost of Static Barrier by [15 / 30] and reduces the cooldown of Static Barrier by [1.5 / 3] seconds.
Force Bending Force Bending Your Resurgence has a [50% / 100%] chance to grant Force Bending, which increases the effect of your next healing ability:
Dark Heal: Force cost reduced by 50%.
Dark Infusion: Activation time reduced by 1 second.
Innervate: Critical chance increased by 25%.
Revivification: Force cost reduced by 30%.
Sith Purity Sith Purity Lowers the Force cost of Purge by 15. In addition, Purge now removes negative physical effects and heals the target for 111 - 167.
Reconstruct Reconstruct Increases the duration of Resurgence by [3 / 6] seconds. In addition, Resurgence has a [50% / 100%] chance to increase the target's armor rating by 10% for the duration of Resurgence.
Fadeout Fadeout Static Barrier increases the target's movement speed by [10% / 20%] for 3 seconds.
Conspiring Force Conspiring Force Targets affected by your Affliction are slowed by [10% / 20%] for its duration.
Life Surge Life Surge Increases your Force critical chance by [1% / 2%] and reduces all damage taken by [1% / 2%].
Innervate Innervate Immediately heals a target for 143 and a further 143 per second for 3 seconds.
Penetrating Darkness Penetrating Darkness Increases your bonus healing by [2% / 4% / 6%] and chance to hit with all abilities by [1% / 2% / 3%].
Force Surge Force Surge Innervate critical hits have a [50% / 100%] chance to make the next Consumption activate without degenerating Force or consuming health.
Revivification Revivification Heals all allies within 8 meters of the targeted area. Targets remaining in the area heal for an additional 581 over 10 seconds.


Lightning Talents

Convection Convection Increases the damage dealt by Lightning Strike, Crushing Darkness, Chain Lightning and Thundering Blast by [2% / 4% / 6%].
Electric Induction Electric Induction Reduces the Force cost of Force attacks and healing abilities by [3% / 6% / 9%].
Reserves Reserves Increases your total Force by [50 / 100].
Lightning Barrier Lightning Barrier Increases the amount absorbed by your Static Barrier by [10% / 20%].
Subversion Subversion Reduces the pushback suffered while activating Lightning Strike, Chain Lightning and Thundering Blast by [35% / 70%]. In addition, Lightning Strike has a [50% / 100%] chance to increase your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.
Exsanguinate Increases the duration of Affliction by [3 / 6] seconds.
Lightning Spire Increases the maximum range of Lightning Strike, Chain Lightning and Thundering Blast by 5 meters.
Suppression Suppression Lowers the cooldown of Whirlwind by [7.5 / 15] seconds and increases the lockout duration of Jolt by [1 / 2] second.
Lightning Barrage Lightning Barrage Affliction's critical hits have a [50% / 100%] chance to grant Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.
Chain Lightning Chain Lightning Delivers an arc of lightning that deals 1298 - 1410 damage to up to 5 targets within 8 meters.
Electric Bindings Electric Bindings Overload has a [50% / 100%] chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.
Lightning Effusion Lightning Effusion Force attacks that critically hit have a [50% / 100%] chance to grant Lightning Effusion, reducing the Force cost of your next two Force abilities by 50%. Additionally reduces the cooldown of Force Speed by [5 / 10] seconds.
Backlash Your Static Barrier has a [50% / 100%] chance to erupt in a flash of light when it ends, blinding all nearby enemies for 3 seconds. Damage causes this effect to end prematurely.
Lightning Storm Lightning Storm Your Lightning Strike has a 30% chance and your Force Storm has a 10% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.
Forked Lightning Forked Lightning When you activate Lightning Strike or Chain Lightning, there is a [10% / 20% / 30%] chance the ability will produce a second arc of lightning that strikes the same targets for 30% damage.
Polarity Shift Polarity Shift Your connection to the Force shifts, granting 20% alacrity for 10 seconds.
Conduction Conduction Lig Your Forked Lightning conducts the Force, increasing your Force bonus damage by 1% for 30 seconds. Stacks up to 3 times. htning
Reverberating Force Reverberating Force Increases the critical damage dealt by Affliction, Chain Lightning and Thundering Blast by [10% / 20% / 30% / 40% / 50%].
Thundering Blast Thundering Blast Sends a thundering blastwave at a target that deals 1003 - 1115 internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.


Madness Talents (Shared With Sith Sage Class)

Will Of The Sith Will Of The Sith Increases total Willpower by [3% / 6%].
Sith Defiance Sith Defiance Increases the damage dealt by Lightning Charge's Discharge effect by [8% / 16%].
Calcify Calcify Increases the damage dealt by Force Lightning by [4% / 8% / 12%].
Chain Shock Chain Shock When you activate Shock, you have a [15% / 30% / 45%] chance to activate a second Shock, dealing 50% of normal damage.
Parasitism Parasitism Causes critical hits from periodic damage abilities to restore [0.5% / 1%] of your total health.
Oppressing Force Oppressing Force Lowers the cooldown of Electrocute by [5 / 10] seconds. In addition, your Whirlwind affects up to [1 / 2] additional standard or weak mobs within 8 meters of the target.
Death Field Death Field Creates a death field at the target location, dealing 1198 - 1309 internal damage and stealing 22 health from up to 3 targets within an 8-meter radius.
disintegration Disintegration Increases the critical chance of Force Lightning and Lightning Strike by [5% / 10%].
Madness Madness Force Lightning no longer has a cooldown.
Sith Defiance Sith Efficacy Reduces the pushback suffered while activating Crushing Darkness and Force Lightning by [25% / 50% / 75%]. In addition, each time your Force Lightning deals damage, you have a [33% / 66% / 100%] chance to recover 1% of your total Force.
Haunted Dreams Haunted Dreams Lowers the activation time of Whirlwind by [50% / 100%]. In addition, when your Whirlwind breaks early from damage, the target is stunned for [1 / 2] seconds.
Corrupted Flesh Corrupted Flesh Reduces the damage taken by all periodic effects by [7.5 / 15]%.
Wrath Wrath When your Force Lightning deals damage, you have a 30% chance to cause your next damaging Force attack with an activation time to activate instantly and deal 20% more damage.
Lingering Nightmares Lingering Nightmares Increases the duration of Crushing Darkness by [1 / 2] seconds.
Force Horrors Force Horrors Increases the damage dealt by Affliction by [7.5 / 15]%.
Deathmark Deathmark Death Field places a deathmark on affected targets, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds.
Devour Devour Increases the amount of healing generated by Death Field and Parasitism by [10% / 20%].
Creeping Death Creeping Death Increases the critical damage bonus of Death Field and your periodic damage abilities by [10% / 20% / 30%].
Creeping Terror Creeping Terror Paralyzes the target in fear, immobilizing it for 2 seconds and dealing 1457 internal damage over 18 seconds. Range 30 meters.


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