Sith sorcerers have many different talents they can choose from for DPS. I will be listing all of the talents available and discribe what each of these skills do.
|Dark Mending||Reduces the activation time of Dark Infusion by [0.25 / 0.5] seconds.|
|Haunting Presence||Increases total Presence by [3% / 6%] and all healing done by [1% / 2%].|
|Seeping Darkness||Increases the Force critical chance by [1% / 2% / 3%].|
|Empty Body||Increases all healing received by [4% / 8%].|
|Lucidity||Reduces the pushback suffered while activating healing abilities by [25% / 50% / 75%] and lowers the threat generated by healing abilities by [5% / 10% / 15%].|
|Force Suffusion||Increases the damage and healing of area effect abilities by [5% / 10%].|
|Dark Resilience||Reduces the health spent by Consumption by [1% / 2%].|
|Resurgence||Immediately heals a target for 97 - 153, plus an additional 134 over 9 seconds.|
|Efficacious Currents||Reduces the Force cost of Static Barrier by [15 / 30] and reduces the cooldown of Static Barrier by [1.5 / 3] seconds.|
|Force Bending|| Your Resurgence has a [50% / 100%] chance to grant Force Bending, which increases the effect of your next healing ability:
Dark Heal: Force cost reduced by 50%.
Dark Infusion: Activation time reduced by 1 second.
Innervate: Critical chance increased by 25%.
Revivification: Force cost reduced by 30%.
|Sith Purity||Lowers the Force cost of Purge by 15. In addition, Purge now removes negative physical effects and heals the target for 111 - 167.|
|Reconstruct||Increases the duration of Resurgence by [3 / 6] seconds. In addition, Resurgence has a [50% / 100%] chance to increase the target's armor rating by 10% for the duration of Resurgence.|
|Fadeout||Static Barrier increases the target's movement speed by [10% / 20%] for 3 seconds.|
|Conspiring Force||Targets affected by your Affliction are slowed by [10% / 20%] for its duration.|
|Life Surge||Increases your Force critical chance by [1% / 2%] and reduces all damage taken by [1% / 2%].|
|Innervate||Immediately heals a target for 143 and a further 143 per second for 3 seconds.|
|Penetrating Darkness||Increases your bonus healing by [2% / 4% / 6%] and chance to hit with all abilities by [1% / 2% / 3%].|
|Force Surge||Innervate critical hits have a [50% / 100%] chance to make the next Consumption activate without degenerating Force or consuming health.|
|Revivification||Heals all allies within 8 meters of the targeted area. Targets remaining in the area heal for an additional 581 over 10 seconds.|
|Convection||Increases the damage dealt by Lightning Strike, Crushing Darkness, Chain Lightning and Thundering Blast by [2% / 4% / 6%].|
|Electric Induction||Reduces the Force cost of Force attacks and healing abilities by [3% / 6% / 9%].|
|Reserves||Increases your total Force by [50 / 100].|
|Lightning Barrier||Increases the amount absorbed by your Static Barrier by [10% / 20%].|
|Subversion||Reduces the pushback suffered while activating Lightning Strike, Chain Lightning and Thundering Blast by [35% / 70%]. In addition, Lightning Strike has a [50% / 100%] chance to increase your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.|
|Exsanguinate||Increases the duration of Affliction by [3 / 6] seconds.|
|Lightning Spire||Increases the maximum range of Lightning Strike, Chain Lightning and Thundering Blast by 5 meters.|
|Suppression||Lowers the cooldown of Whirlwind by [7.5 / 15] seconds and increases the lockout duration of Jolt by [1 / 2] second.|
|Lightning Barrage||Affliction's critical hits have a [50% / 100%] chance to grant Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.|
|Chain Lightning||Delivers an arc of lightning that deals 1298 - 1410 damage to up to 5 targets within 8 meters.|
|Electric Bindings||Overload has a [50% / 100%] chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.|
|Lightning Effusion||Force attacks that critically hit have a [50% / 100%] chance to grant Lightning Effusion, reducing the Force cost of your next two Force abilities by 50%. Additionally reduces the cooldown of Force Speed by [5 / 10] seconds.|
|Backlash||Your Static Barrier has a [50% / 100%] chance to erupt in a flash of light when it ends, blinding all nearby enemies for 3 seconds. Damage causes this effect to end prematurely.|
|Lightning Storm||Your Lightning Strike has a 30% chance and your Force Storm has a 10% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.|
|Forked Lightning||When you activate Lightning Strike or Chain Lightning, there is a [10% / 20% / 30%] chance the ability will produce a second arc of lightning that strikes the same targets for 30% damage.|
|Polarity Shift||Your connection to the Force shifts, granting 20% alacrity for 10 seconds.|
|Conduction||Lig Your Forked Lightning conducts the Force, increasing your Force bonus damage by 1% for 30 seconds. Stacks up to 3 times. htning|
|Reverberating Force||Increases the critical damage dealt by Affliction, Chain Lightning and Thundering Blast by [10% / 20% / 30% / 40% / 50%].|
|Thundering Blast||Sends a thundering blastwave at a target that deals 1003 - 1115 internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.|
|Will Of The Sith||Increases total Willpower by [3% / 6%].|
|Sith Defiance||Increases the damage dealt by Lightning Charge's Discharge effect by [8% / 16%].|
|Calcify||Increases the damage dealt by Force Lightning by [4% / 8% / 12%].|
|Chain Shock||When you activate Shock, you have a [15% / 30% / 45%] chance to activate a second Shock, dealing 50% of normal damage.|
|Parasitism||Causes critical hits from periodic damage abilities to restore [0.5% / 1%] of your total health.|
|Oppressing Force||Lowers the cooldown of Electrocute by [5 / 10] seconds. In addition, your Whirlwind affects up to [1 / 2] additional standard or weak mobs within 8 meters of the target.|
|Death Field||Creates a death field at the target location, dealing 1198 - 1309 internal damage and stealing 22 health from up to 3 targets within an 8-meter radius.|
|Disintegration||Increases the critical chance of Force Lightning and Lightning Strike by [5% / 10%].|
|Madness||Force Lightning no longer has a cooldown.
|Sith Efficacy||Reduces the pushback suffered while activating Crushing Darkness and Force Lightning by [25% / 50% / 75%]. In addition, each time your Force Lightning deals damage, you have a [33% / 66% / 100%] chance to recover 1% of your total Force.|
|Haunted Dreams||Lowers the activation time of Whirlwind by [50% / 100%]. In addition, when your Whirlwind breaks early from damage, the target is stunned for [1 / 2] seconds.|
|Corrupted Flesh||Reduces the damage taken by all periodic effects by [7.5 / 15]%.|
|Wrath||When your Force Lightning deals damage, you have a 30% chance to cause your next damaging Force attack with an activation time to activate instantly and deal 20% more damage.|
|Lingering Nightmares||Increases the duration of Crushing Darkness by [1 / 2] seconds.|
|Force Horrors||Increases the damage dealt by Affliction by [7.5 / 15]%.|
|Deathmark||Death Field places a deathmark on affected targets, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds.|
|Devour||Increases the amount of healing generated by Death Field and Parasitism by [10% / 20%].|
|Creeping Death||Increases the critical damage bonus of Death Field and your periodic damage abilities by [10% / 20% / 30%].|
|Creeping Terror||Paralyzes the target in fear, immobilizing it for 2 seconds and dealing 1457 internal damage over 18 seconds. Range 30 meters.|
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